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Yugi Moto

Duelist Kingdom

Beaver Warrior

1500/1200

Celtic Guardian

1400/1200

Curse of Dragon

2000/1500

Cyber Commander

0750/0750

Dark Magician

2500/2100

Feral Imp

1300/1400

Flame Swordsman

1800/1600

Gaia the Fierce Knight

2300/2100

Giant Soldier of Stone

1300/2000

Griffore

1200/1500

Horn Imp

1300/1000

Koumori Dragon

1500/1200

Left Arm of the Forbidden One

0200/0300

Left Leg of the Forbidden One

0200/0300

Mammoth Graveyard

1200/0800

Mystical Elf

0800/2000

Niwatori

0800/0900

Right Arm of the Forbidden One

0200/0300

Right Leg of the Forbidden One

0200/0300

Silver Fang

1200/0800

Summoned Skull

2500/1200

Winged Dragon, Guardian of the Fortress #1

1400/1200

Zombie Warrior

1200/0900

Catapult Turtle

1000/2000

Can use another monster as a missile to destroy any impenetrable barrier.

Dark Sage

1200/0800

When you activate the effect of Time Wizard and call it right, you can summon this card from either your hand or your Deck by offering one Dark Magician as a Tribute. You can play one Magic card per turn during your opponent’s turn.

Exodia the Forbidden One

1000/1000

An automatic victory can be declared by the player whose hand contains this card together with the Left Leg/Right Leg/Left Arm/Right Arm of the Forbidden One.

Kuriboh

0300/0200

Self-destructs on contact with enemy monsters.

Magician of Faith

0300/0400

FLIP: Select one Magic Card from your Graveyard and return it to your hand.

Black Skull Dragon

3200/2500

Summoned Skull + Red-Eyes Black Dragon

Dragon Master Knight

5000/4000

Black Luster Soldier + Blue-Eyes Ultimate Dragon Gains Attack Points from every dragon-type monster played during the game.

Gaia the Dragon Champion

2600/2100

Gaia the Fierce Knight + Curse of Dragon

Black Luster Soldier

3000/2500

This monster can only be Ritual Summoned with the Ritual Magic Card Black Luster Ritual. You must also offer monsters whose total Level Stars equal 8 or more from the field or your hand as a Tribute.

Magician of Black Chaos

2800/2600

This monster can only be Ritual Summoned with the Ritual Magic Card Dark Magic Ritual. You must also offer monsters whose total Level Stars equal 8 or more from the field or your hand as a Tribute.

Black Luster Ritual

This card is used to Ritual Summon Black Lustre Soldier. You must also offer monsters whose total Level Stars equal 8 or more from the field or your hand as a Tribute.

Book of Secret Arts

A Spellcaster-Type monster equipped with this card increases its ATK and DEF by 300 points.

Brain Control

Take control of an enemy monster until the end of your turn

Burning Land

Destroy all Field Magic Cards on the field.

Dark Magic Ritual

This card is used to Ritual Summon Magician of Black Chaos. You must also offer monsters whose total Level Stars equal 8 or more from the field or your hand as a Tribute.

Eye of Truth

Reveal your opponent’s hand.

Horn of the Unicorn

A monster equipped with this card increases its ATK and DEF by 700 points. When this card is sent from the field to the Graveyard, it returns to the top of your deck.

Living Arrow

Use an opponent’s card as a target for a Magic or Trap Card.

Magical Hats

Conceal up to four cards from your opponent so that they do not know which of each of four hats conceals each of the four cards. Your opponents monsters treat all four hats as monsters that they are able to attack however if the hat that is attacked does not conceal a monster, the card which is beneath the hat is activated instead (if the hat concealed a card). Once each hat has been destroyed, that one can not return to the field for the remainder of this card’s activation.

Makiou

Destroy all face-up Magic and Trap cards on the field. You may also negate one enemy attack when this card is activated.

Monster Reborn

Select one Monster Card from either your opponent’s or your own graveyard and place it on the field under your control in Attack or Defence Position (face-up). This is considered a Special Summon.

Monster Recovery

Return all monsters under your control to the deck. Shuffle and draw the same number of monsters you previously had.

Monster Replace

Switch the positions of two of your monsters on the field.

Multiply

Multiply the number of Kuriboh on the field to create an defensive barrier.

Mystic Box

Switch the position of one of your monsters with that of an opponent’s.

Mystical Moon

A Beast-Type monster equipped with this card increases its ATK and DEF by 300 points.

Polymerization

Fuse 2 or more Fusion-Material monsters to form a new Fusion Monster.

Soul Release

Select up to five cards from either your or your opponent’s Graveyard and remove them from the current duel.

Swords of Revealing Light

Counting from your opponent’s turn, none of your opponent’s monsters can attack for 3 turns of his/her own. When this card is activated, opponent’s face-down monsters at that time are turned face-up, but remain in Defence Position. Any effects the monsters may have are immediately activated.

Horn of Heaven

Offer one of your own monsters on the field as a Tribute to negate the summon (including Special Summon) of a monster and destroy it.

Mirror Force

When an opponent’s monster attacks, negate the attack and destroy all opponent’s monsters in Attack Position.

Spellbinding Circle

Select a monster. Reduce the selected monster’s ATK by 700 points. As long as this card remains face-up on the field, the selected monster cannot attack or change its battle position except by the effect of a Magic, Trap, or Effect Monster card. When the selected monster is destroyed, this card is also destroyed.

Battle City Finals

Beast of Gilfer

2200/2500

When this card is sent to the Graveyard, it can be treated as an Equip Magic Card and can be used to equip one Monster on the Field. The ATK of a Monster equipped with this card decreases by 500 points.

Big Shield Gardna

0100/2600

When this card is attacked, it is shifted to Attack Position following the Damage step.

Regulation of Tribe

Select one sub-Type of monster. While this card remains on the field, no monsters of that sub-Type can attack.

Seven Tools of the Bandit

Pay 1000 of your Life Points to negate the activation of a Trap Card and destroy it.

Yu-Gi-Oh! The Movie

Big Shield Gardna

Level 4 – EARTH / Warrior
100/2600

When this card is attacked, it is shifted to Attack Position following the Damage step.

Dark Magician

Level 7 – DARK / Spellcaster
2500/2100

Dark Magician Girl

Level 6 – DARK / Spellcaster
2000/1700

Increase the ATK of this monster by 300 points for each Dark Magician or Magician of Black Chaos in either player’s Graveyard.

Diffusion Wave-Motion

Magic Card

Pay 1000 Life Points. Select 1 Level 7 or higher Spellcaster-Type monster on your side of the field. During this turn, only the selected monster can attack and it attacks all monsters on your opponent’s side of the field. The effects of Effect Monsters destroyed by the selected monster in battle cannot be activated.

Double Spell

Magic Card

Discard 1 Magic Card from your hand. Select 1 Spell Card from your opponent’s Graveyard and activate it from the Graveyard as your Magic Card.

Exchange

Magic Card

Both players show their hands to each other. You both select 1 card from each other’s hand and add it to your own. When the cards are sent to the Graveyard, they are placed in the Graveyard of the original owner.

Jack’s Knight

Level 5 – LIGHT / Warrior
1900/1400

King’s Knight

Level 4 – LIGHT / Warrior
1600/1400

If you have a Queen’s Knight on the Field when this card is summoned, you may Special Summon Jack’s Knight from your deck.

Mage Power

Equip Magic Card

For every Magic and Trap Card on your side of the field, increase the ATK and DEF of the equipped monster by 500 points.

Magician’s Valkyria

Level 4 – LIGHT / Spellcaster
1600/1800

While this card is face-up on the Field, your opponent must choose a Spellcaster-type monster as the target of any attack they declare.

Monster Reborn

Magic Card

Select one Monster Card from either your opponent’s or your own graveyard and place it on the field under your control in Attack or Defence Position (face-up). This is considered a Special Summon.

Obelisk the Tormentor

Level 10 – DIVINE / Divine-Beast
4000/4000

Sacrifice two monsters. Destroy all monsters on your opponent’s side of the field and inflict 4000 points of direct damage to your opponent’s Life Points.

Obnoxious Celtic Guardian

Level 4 – EARTH / Warrior
1400/1200

This card is not destroyed as a result of battle when this card battles a monster with an ATK of 1900 or more. (Damage calculation is applied normally.)

Pot of Greed

Magic Card

Draw 2 cards from your Deck.

Premature Burial

Magic Card

Pay 800 Life Points. Select 1 Monster Card from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, the monster is also destroyed.

Queen’s Knight

Level 4 – LIGHT / Warrior
1500/1600

Reverse of Reverse

Trap Card

Activate a face-down card in one of your opponent’s Magic / Trap slots as if it were your own card.

Sage’s Stone

Magic Card

You can only activate this card when there is a face-up Dark Magician Girl on your side of the field. Special Summon 1 Dark Magician from your hand or Deck.

Slifer the Sky Dragon

Level 10 – DIVINE / Divine-Beast
X000/X000

The ATK and DEF points of this monster are equal to 1000 times the number of cards in your hand. Whenever your opponent summons a monster to the field in Attack Position, reduce its ATK by 2000 points. Whenever your opponent summons a monster to the field in Defence Position, reduce its DEF by 2000 points. If this effect reduces a monster’s ATK or DEF to 0, that monster is destroyed.

Sorcerer of Dark Magic

Level 9 – DARK / Spellcaster
3200/2800

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 2 Level 6 or higher Spellcaster-Type monsters on your side of the field as Tributes. Reduce the ATK of each monster on your opponent’s side of the field by 500 points for each Spellcaster-Type monster in your Graveyard. As long as this card remains face-up on the field, you can negate the activation of Trap Cards and destroy them.

Watapon

Level 1 – LIGHT / Fairy
200/300

If this card is added to your hand from your Deck by the effect of a Magic, Trap or Monster Card, you can Special Summon this card to your side of the field.

The Winged Dragon of Ra

Level 10 – DIVINE / Divine-Beast
????/????

The ATK and DEF points of this monster are equal to the sum of the ATK and DEF of the monsters offered as tribute to summon it to the field. If this monster is special summoned to the field without offering any monsters as tribute, its ATK and DEF points are 0. You may sacrifice monsters on your side of the field or reduce your life points in order to increase the ATK and DEF points of this monster by the same number of Life Points, or the ATK and DEF of the monster, offered in this way.

Pay 1000 Life Points. Destroy one of your opponent’s monsters. This monster can attack on the same turn that it is summoned to the field even if the effects of other cards would normally prevent it from doing so.