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Seto Kaiba

Duelist Kingdom

Battle Ox

1700/1000

Blue-Eyes White Dragon

3000/2500

Grappler

1300/1200

Hitotsu-me Giant

1200/1500

Judge Man

2200/1500

La Jinn the Mystical Genie

1800/1000

Mystic Horseman

1300/1550

Rude Kaiser

1800/1600

Ryu-Kishin Powered

1600/1200

Saggi the Dark Clown

0600/1500

Swordstalker

2000/1600

Trap Master

0500/1100

FLIP: Destroy one Trap Card on the field. If this card’s target is face-down, flip it face-up. If this card is a Trap Card, it is destroyed. If not, it is returned to it’s face-down position. The flipped card is not activated.

Blue-Eyes Ultimate Dragon

4500/3800

Blue-Eyes White Dragon + Blue-Eyes White Dragon + Blue-Eyes White Dragon

Rabid Horseman

2000/1700

Battle Ox + Mystic Horseman

Dragon Master Knight

5000/4000

Blue-Eyes Ultimate Dragon + Black Luster Soldier

Defence Paralysis

Your opponent cannot summon any monsters in Defence Position.

De-Spell

Destroy one Magic Card on the field. If this card’s target is face-down, flip it face-up. If the card is a Magic Card it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated.

Gift of the Mystical Elf

Increase your Life Points by 300 points.

Monster Reborn

Select one Monster Card from either your opponent’s or your own graveyard and place it on the field under your control in Attack or Defence Position (face-up). This is considered a Special Summon.

Negate Attack

Prevent an attack from dealing any damage.

Negative Energy Generator

Triple the ATK points of a DARK monster with an initial ATK of below 1000.

Polymerization

Fuse 2 or more Fusion-Material monsters to form a new Fusion Monster.

Ancient Lamp

Deflect all enemy attacks back at your opponent.

Crush Card

Your opponent must send to their Graveyard any monsters on their side of the field, in their hand or in their deck, with an ATK of 1500 points or more.

Mesmeric Control

Reduce the ATK of an enemy monster by 800.

Shadow Spell

Paralyse an enemy monster and reduce its ATK by 700.

Battle City Finals

Blade Knight

1600/

Vorse Raider

1900/1200

Ring of Defence

Negate any direct damage inflicted to your Life Points during the turn in which this card is activated.

Shrink

Halve the ATK points of any one monster on the Field.

Attack Guidance Armour

When one of your monsters is declared the target of an attack, you may choose any other monster on the field as the target of that attack.

Ring of Destruction

Negate the attack of one monster. Instead, destroy that monster and inflict direct damage to both your and your opponent’s Life Points equal to the ATK points of the monster.

Yu-Gi-Oh! The Movie

Attack Guidance Armor

Trap Card

Equip this card to one monster on the field. As long as this card remains in play, your opponent must attack the monster to which this is equipped.

Blue-Eyes Shining Dragon

Level 10 – LIGHT / Dragon
3000/2500

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 1 Blue-Eyes Ultimate Dragon on your side of the field as a Tribute. Increase the ATK of this card by 300 points for each Dragon-type monster in your Graveyard. You can negate the effect of Spell, Trap, and Monster Cards that designate this card.

Blue-Eyes Ultimate Dragon

Level 12 – LIGHT / Dragon
4500/3800

Blue-Eyes White Dragon + Blue-Eyes White Dragon + Blue-Eyes White Dragon

Blue-Eyes White Dragon

Level 8 – LIGHT / Dragon
3000/2500

Card of Demise

Magic Card

Draw five cards. If any of these cards are still in your hand after five turns you must discard them.

Dark Core

Magic Card

Discard 1 card from your hand to the Graveyard to remove 1 face-up Monster Card on the field from play.

Deck Destruction Virus

Continuous Trap Card

You can only activate this card when a DARK Fiend-Type monster with 500 or less ATK is destroyed as a result of battle. Send 10 random cards from your opponent’s deck to the graveyard.

Des Feral Imp

Level 4 – DARK / Reptile
1600/1800

FLIP: Select 1 card from your Graveyard and add it to your Deck. Then shuffle your Deck.

Familiar Knight

Level 3 – DARK / Warrior
1200/1400

When this card is destroyed and sent to the Graveyard as a result of battle, each player can Special Summon 1 level 4 monster from their hand.

Megamorph

Equip Magic Card

While your Life Points are lower than your opponent’s, double the original ATK of a monster equipped with this card. While your Life Points are higher, halve the original ATK.

Monster Reborn

Magic Card

Select one Monster Card from either your opponent’s or your own graveyard and place it on the field under your control in Attack or Defence Position (face-up). This is considered a Special Summon.

Mystical Space Typhoon

Quick Play Magic Card

Destroy 1 Magic or Trap Card on the field.

Obligatory Summon

Magic Card

Your opponent must summon from their deck any monsters in their deck with the same Type as the monster they last summoned.

Paladin of White Dragon

Level 4 – LIGHT / Dragon
1900/1200

This monster can only be Ritual Summoned with the Ritual Magic Card, White Dragon Ritual. You must also offer monsters whose total Level Stars equal 4 or more as a Tribute from the field or your hand. When this monster attacks a face-down Defense Position monster, destroy the face-down monster immediately with this card’s effect without flipping it face-up or damage calculation. You can Special Summon 1 Blue-Eyes White Dragon from your hand or your Deck by offering this card as a Tribute during your Main Phase. (Blue-Eyes White Dragon cannot attack during that turn.)

Peten the Dark Clown

Level 3 – DARK / Spellcaster
500/1200

When this card is sent to your Graveyard, you can remove this card from your Graveyard to Special Summon 1 Peten the Dark Clown from your hand or Deck.

Polymerization

Magic Card

Fuses 2 or more Fusion-Material Monsters to form a new Fusion Monster.

Pyramid of Light

Trap Card

All God Cards on the Field are removed from play.

Rare Metal Dragon

Level 4 – DARK / Dragon
2400/1200

This monster cannot be Normal Summoned or Set.

Return from the Different Dimension

Trap Card

Pay half of your Life Points. Special Summon as many of your monsters as possible that have been removed from play on your side of the field. During the End Phase, remove from play all monsters that were Special Summoned by this effect.

Soul Release

Magic Card

Select up to 5 cards from either you or your opponent’s Graveyard and remove them from the current Duel.

Spear Dragon

Level 4 – WIND / Dragon
1900/0

If this card attacks with an ATK that is higher than the DEF of your opponent’s Defense Position monster, inflict the difference as Battle Damage to your opponent’s Life Points. When this card attacks, it is changed to Defense Position at the end of the Damage Step.

White Dragon Ritual

Ritual Magic Card

This card is used to Ritual Summon Paladin of White Dragon. You must also offer monsters whose total Level Stars equal 4 or more as a Tribute from the field or your hand.

X-Head Cannon

Level 4 – LIGHT / Machine
1800/1500

XYZ-Dragon Cannon

Level 8 – LIGHT / Machine
2800/2600

X-Head Cannon + Y-Dragon Head + Z-Metal Tank. This monster can only be Special Summoned by removing from play the above monsters on your side of the field. You do not use Polymerization to Special Summon this monster from your Fusion Deck. Discard 1 card from your hand to destroy 1 card on your opponent’s side of the field.

Y-Dragon Head

Level 4 – LIGHT / Machine (Union)
1500/1600

Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your X-Head Cannon as an Equip Magic Card, OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card’s effect, that monster’s ATK/DEF is increased by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead.)

Z-Metal Tank

Level 4 – LIGHT / Machine (Union)
1500/1300

Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your X-Head Cannon or Y-Dragon Head as an Equip Spell Card, OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card’s effect, that monster’s ATK/DEF is increased by 600 points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead.)