Dungeon Dice Monsters (3)
With Yugi down to two heart points, the King of Games begins to search for a way out of his dilemma. As Duke taunts Yugi, confident that the duel is about to be finished, Yugi uses his Help Screen to discover how to activate his Thunderball’s special attack. Rolling two Magic II crests, Yugi activates the four magic crests, along with two in his crest pool, to activate the Rolling Crush and destroy both Duke’s Blast Lizard and his Gator Dragon.
Outside the shop, Solomon Moto has decided to check out the competition and is surprised to see the crowd gathered out front. Pushing his way to the front of the crowd, he finds the TV screen broadcasting Yugi’s duel with Duke. Startled that his grandson is duelling against his rival, Solomon decides to hang about and watch the rest of the match unfold.
Back at the arena, an impressed Duke congratulates Yugi on his ability to use the Help Screen, but warns him that he is still not good enough to defeat the creator of the game. However Yugi reminds Duke that he has already defeated Pegasus, the creator of Duel Monsters, so Duke should still watch out.
As Duke rolls two Attack II crests and a Movement II, play passes back to Yugi who successfully rolls for a Level 2 Summon, releasing the Knight of Twin Swords. Storing his extra movement crest, Duke congratulates Yugi on learning to store his crests to use them later.
As play passes to Duke, the crest pools of each player are revealed, and while Yugi has 1 movement crest, 5 attack crests and 4 defence crests, Duke has 7 movement crests and 2 attack crests. As Duke begins his turn, he is impressed to see that Yugi is using his help screen once again and is surprised that his opponent is picking up the rules so quickly.
Releasing the Battle Ox, Duke moves it forwards four spaces and orders it to attack Yugi’s Knight. But as the Ox makes its attack, Yugi switches his Knight to defence mode, meaning that the Knight takes 20 damage but is still left with 10 hit points. As play passes back to Yugi, he uses two attack crests to activate his Knight’s ability to use the its Twin Swords, destroying the Battle Ox.
However as Yugi and his friends begin to believe that the King of Games may have a chance to win, Duke begins to laugh, explaining that his last move was more than just about summoning a monster onto the board. As Yugi studies the board, Duke points out that his own path now spreads all the way across the board and, as Yugi’s path is unable to cross it, Yugi has become blocked off, although he can still risk using Duke’s dungeon path if he wants to.
As the Dice Automator dispenses Duke’s dice, Duke is pleased to see that the Automator has given him a black die. As Duke rolls two Summon crests, he releases the black die to reveal a Warp Vortex. Duke explains to Yugi that when two Warp Vortexes are played on the board, monsters can pass through it to move quickly across the board.
As Yugi worries over this latest revelation, Duke warns him that when he rolls his second black die summoning he will place the Vortex by Yugi’s heart points, giving him easy access to destroy him. On Yugi’s roll, he successfully summons the Strike Ninja, a monster with the ability to move three spaces for each movement crest used.
Unfazed by this latest play, Duke is pleased to see that the Automator has dispensed his second black die, but as he makes his roll not one of the dice comes up with a summon crest. However as play passes back to Yugi, his Automator also dispenses a black die. As Yugi makes his roll, he successfully releases a second Warp Vortex. Playing it onto his side of the board, Yugi moves the Strike Ninja through the Vortex and uses it to destroy Duke’s Ryu-Kishin.
As Duke’s roll fails to provide him with a summoning, Yugi rolls a Movement crest and a Movement II crest. Activating both, he positions the Ninja in front of Duke’s heart points and attacks, eliminating the first of Duke’s heart points.
Although Duke seems pleased to see Yugi is not the washout he first thought, he is still determined to crush his rival as he summons the powerful Orgoth the Relentless. However as Duke activates two magic crests in order for Orgoth to attack, Yugi scours the help screen for advice. As the smoke from Orgoth’s attack clears, Duke is horrified to discover that Yugi has been able to use a trap crest to dodge the attack.
With Yugi’s Strike Ninja still on the board, he uses it to destroy a second of Duke’s heart points, taking Yugi into the lead. However as Orgoth attacks again, Yugi realises that he has no more trap crests and is unable to avoid the attack.
With Yugi’s Ninja destroyed, Duke prepares to take control once more with his most powerful monster. But is his confidence premature when facing off against a duellist who has been able to overcome everything that life has thrown at him so far.