Freeze Play (2)
Seto and Mokuba are walking through the forest and spot a cabin on a hill. They decide to rest and open the door cautiously, remembering what happened back at the last illusion.
After opening the door, the cabin transforms into their house, but years earlier. They see themselves, years younger, walking through the house. They both recognize it as the day they were adopted…
… on the day they were adopted, they were taken to Kaiba Gozaburo’s house where Seto got to start long and tiring school lessons. The people teaching him said he had to catch up with Gozaburo if he ever wanted to be the owner of Kaibacorp.
That evening at dinner, Gozaburo asked Seto what he wanted to do when he became the owner of Kaibacorp. Seto responded that he wanted to build a paradise and Mokuba adds that Seto wants to build something like a Disney Land for kids like them who don’t have anything.
Gozaburo thinks this idea is ridiculous and says that games are stupid. Seto is outraged by this and says that games are great and pure. Kaiba then tells his employee to take all Seto and Mokuba’s games and toys away.
That night, Seto goes to his room to rest before his lessons start in 1 hour! (the people said he didn’t have time for sleep!) Mokuba is standing out in the hallway and hands the butler a book and tells them to give it to his brother.
The butler gives Seto the book and when he opens it, he finds duel monster cards in a hole in the book. Mokuba said that they should keep him company since the brothers have two different rooms. They are all weak monsters except for a drawing on notebook paper of a Blue Eyes White Dragon. Seto vows that someday, he’ll get the real Blue Eyes White Dragon…
Noah then appears and Seto demands to know why he is showing them this. Noah responds that he just wants it fresh in their memory, and that Seto will get it for what he has done. Seto ask what Noah means but Noah laughs and disappears.
Back at Tea’s duel, she draws a card and plays it in defense mode. Freezing, she ends her turn. The penguin attacks her defense and then attacks her directly with a torpedo penguin.
Meanwhile, Yugi and Yami have figured out the secret to the maze and that they must use one of their monsters and run through each of the four doors before they can find Té.
At the last door, the four star door, Yugi picks up the Dark Magician, one of the last cards in his duel tray he hasn’t used. Yami tells him not to use the Magician yet, so Yugi chooses four star lady-bug of doom, and destroys the monster.
They run through and end up behind a thick sheet of glass facing Tea’s duel. Yugi tries to break through, but can’t and realizes they are too late to help. Yami tells him that he believes in the Dark Magician Girl, and that she will help Té.
Té plays Maha Vailo, and powers him up to 2550. But he is destroyed and this shatters Tea’s last bit of hope. Then, the penguin attacks her directly again and plays a 2450 defense monster.
Té looses faith in herself but the Dark Magician Girl summons herself to the field claiming she can use her powers to win. But Té tells the Magician Girl that she has no dark Magician to help her with.
Dark Magician Girl then uses her powers as Deck Master. This allows Té to draw cards up to the number of monsters in her graveyard.
Té draws The Stone of the Superior and plays it, which allows Dark magician Girl to call her master, Dark Magician. Since Yugi had not played him yet, the Dark Magician is summoned from his duel disk out to Tea’s field and the force shatters the ice wall behind which he was trapped.
Té attack and wins the duel. Then, she blacks out. She wakes up later with Yugi beside her, and she hugs him, thanking him for rescuing her.